How to get the optimum colors and contrast in post-production for the web and print medium.
I use Photoshop as many do, but this technique should work the same in any software you choose.
I do not want to get all geeky about this, but in short: Nothing in your picture should be pure black (0) or pure white (255) when it is finished. Even if you have exposed the image to be very contrasty. The web and print media can’t handle it. And some social media sites and others crop of the histogram to save file sizes to save space.
To make this a short hint, you should always add this levels adjustment to your images before exporting them.
Yes the image will change, but if you have this one on top in the layers stack, you can use the input levels or create a curves adjustment layer below it to compensate.
I hear people complain about the sharpening tools in Lightroom, I just love it and I will show you why.
If you hold down the ALT key on a PC (OPT on a Mac) when using the sliders, you will get a black and white image to look at. This helps me out allot, as it takes away the distractions. The mask tool even gets a special one, test it out!
I wanted to show the process of making an photo realistic architectural visualization of a house.
First off the CG model is created (from blueprint) and populated with objects and furniture.
After the model is created it’s time to color it up with whats known as materials (or textures) and apply it on the model (UV Maps are also created).
Now it’s time to finish up and make a photo-realistic visualization of the house.
To do this the background photography is matched to the CG camera lens (that will render the model) to get the perspectives right. And light with an spherical dome, to get the colors and reflections correct.
After the render is done and some post-processing, here is the final image.
Hope you like this short explaination of the process in making this architectual visualization, and if you have any questions or are interested in this, drop me a mail - email@example.com.
By Fredrik Hallén - CG Artist and Photographer, Sweden.